Vector
F²MC-16FX Family, Emulating and Debugging with Softune and MB2198-01, Doc. No. 002-04828 Rev. *B
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2.
Set an address and then click the [OK] button.
12.2
Jump
Display the source of the program stored at the address set in the vector table in the following procedure:
1. Select a vector number.
2. Click the [Jump] button.
If the starting address of the program set in the vector table is incorrect, the source cannot be displayed
(disassemble display).
The jump function merely displays the jump destination program; it does not update the program counter to move
control to the address set in the vector table.