16 3D Blaster GeForce2 GTS Installation Guide
Technical
Specifications
Architecture Highlights
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Nvidia Shading Rasterizer (NSR)
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2
nd
-Generation Transform and Lighting (T&L) engine
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Double Data Rate (DDR) memory
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DirectX Texture Compression
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Full Screen Anti-aliasing (Hardware)
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Multi-sample, full scene, order independent
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1.6 Gtexel fill rate
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25M triangles/sec through T&L and setup
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5.3 GB/sec total memory bandwidth
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NVIDIA Unified Driver Architecture™
3D Features
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Optimized DirectX and OpenGL acceleration
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256-bit graphics engine
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8 texture-mapped, filtered, lit texels per clock cycle
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Single pass multi-texturing
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32-bit colors Z/Stencil (floating point or integer)
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High quality texture filtering, including anisotropic
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Advanced per-pixel, perspective-correct texturing
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Cube environment mapping
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Projective textures
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Procedural textures
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Multi-texture and multi-pass
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Texture modulation
Summary of Contents for 3D Blaster
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