4. Editing Programs: Reverting to the original Program
NORD ELECTRO V1.0x
Page 16
R
R
R
R
E
E
E
EV
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VE
E
E
ER
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R
RT
T
T
TIIIIN
N
N
NG
G
G
G
T
T
T
TO
O
O
O
T
T
T
TH
H
H
HE
E
E
E
O
O
O
OR
R
R
RIIIIG
G
G
GIIIIN
N
N
NA
A
A
AL
L
L
L
P
P
P
P
R
R
R
RO
O
O
OG
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GR
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RA
A
A
AM
M
M
M
If you have edited a Program and want to get back to the stored original, proceed as follows:
1. Select another Program by pressing another
P
ROGRAM
button.
2. Select the original Program again by pressing the its
P
ROGRAM
button. The sound has now reverted
back to the way it was when you originally selected it.
S
S
S
S
T
T
T
TO
O
O
OR
R
R
RIIIIN
N
N
NG
G
G
G
A
A
A
A
P
P
P
P
R
R
R
RO
O
O
OG
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GR
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RA
A
A
AM
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M
M
Storing a Program will permanently overwrite the existing Program in the selected memory location. Be
careful so that you don’t accidentally erase a Program you’d like to keep!
Note! When Nord Electro is shipped from factory, Memory Lock is set to ‘On’. To be able to store
Programs, first disable the Memory Lock function. See
.
To store a Program do like this:
1. Press the
S
TORE
button once. The Bank and Program number
starts flashing in the
D
ISPLAY
2. Select Bank (A-F) by pressing the
U
P
/D
OWN
N
AVIGATOR
but-
tons and then Program location by pressing the corresponding
P
ROGRAM
button (1-8). As you scroll through the memory loca-
tions, you can play and hear the Program currently shown in the
D
ISPLAY
. This prevents you from
overwriting a sound that you want to keep. (To cancel the operation, press the
S
HIFT
button.)
3. Press
S
TORE
again to store your Program. The Display shows the selected memory location and
stops flashing.
C
C
C
C
O
O
O
OP
P
P
PY
Y
Y
YIIIIN
N
N
NG
G
G
G
P
P
P
P
R
R
R
RO
O
O
OG
G
G
GR
R
R
RA
A
A
AM
M
M
MS
S
S
S
Copying a Program from one memory location to another is just a variation of storing:
1. Select the Program you want to copy. Press the
S
TORE
button
once. The Bank and Program number starts flashing in the
D
IS
-
PLAY
2. Select Bank (A-F) by pressing the
U
P
/D
OWN
N
AVIGATOR
but-
tons and then Program location by pressing the corresponding
P
ROGRAM
button (1-8). As you scroll through the memory locations, you can play and hear the Pro-
gram currently shown in the
D
ISPLAY
. This prevents you from overwriting a sound that you want to
keep. (To cancel the operation, press the
S
HIFT
button.)
3. Press
S
TORE
again to store your Program. The Display shows the selected memory location and
stops flashing.
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