time
to
notice
each
artifact;
thus,
the
image
quality
per
frame
must
be
higher
to
provide
the
same
perceived
quality.
Æ
Consequently,
you
should
try
to
use
the
source
frame
rate
if
possible,
and
no
less
than
half
the
source
frame
rate,
unless
you
target
real
‐
time
streaming
to
dial
‐
up
modem
users.
Æ
Raising
frame
rates
generally
pays
off
more
than
raising
frame
sizes
in
improving
the
user
experience.
NEGOTIATING
FRAME
DROPPING
‐
Some
codecs
optionally
or
automatically
reduce
frame
rate
in
order
to
maintain
the
quality
of
difficult
frames
and
keep
within
the
target
average
data
rate.
This
process
generally
takes
the
form
of
a
control
that
sets
the
minimum
image
quality
per
frame.
If
the
bits
that
the
codec
would
normally
allocate
to
a
given
frame
aren’t
sufficient
to
hit
the
target
quality,
it
raises
the
data
rate
for
the
frame
to
the
minimum
required
for
quality;
then
drops
one
or
more
frames
that
follow
to
keep
the
average
data
rate
on
target.
Æ
Whether
this
process
is
appropriate
depends
on
the
content.
Æ
Various
factors
come
into
play
here:
‐
Keyframe
rate
‐
Sample
rate
‐
Channels
Delivery
methods
for
video
The
method
you
use
to
compress
content
depends
greatly
on
how
you
plan
to
deliver
it.
Æ
Disc
‐
based
delivery
‐
Disc
playback
keeps
getting
better
even
as
the
focus
of
the
industry
moves
to
network
delivery.
‐
Disc
‐
based
delivery
works
well,
and
the
available
data
rates
are
radically
higher
than
those
for
web
video.
Æ
Downloadable
files
‐
The
most
basic
type
of
video
on
the
web
is
a
simple,
downloadable
file.
‐
The
advantage
of
downloadable
files
is
that
users
don’t
expect
real
‐
time
playback
during
the
download.
Summary of Contents for XL1 3CCD
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