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CR10X User Guide
1-16
Table 1-9 Storing Program in Internal Flash Memory
Key entry
Display
∗
D
13:00
6A
06:00
You may now enter one of the following options:
xxA
Save active program as number xx, xx may be 1-98.
A
Scroll forward and
B
backward through saved program numbers. The
numbers are displayed in the order saved.
99A99A
Clear all saved programs.
0A
Display number of bytes free in saved program area.
TABLE 1-10 Retrieving a Program from Internal Flash Memory
Key entry
Display
∗
D
13:00
7A
07:00
You may now enter one of the following options:
xxA
Retrieve program number xx (the most recent xx
saved). To have the program compile like
∗
6 (no
resetting of input locations, flags, or ports) press
C
(xx--) before
A
.
0A
Erase active program (i.e. load a blank program;
memory allocation and Final Storage are reset).
A
Scroll forward and
B
backward through saved program numbers.
When you scroll through the program names the oldest program is shown first.
Pressing
A
advances one step forwards at a time until the newest program is
reached, while pressing
B
will scroll backwards until the oldest program is
reached. Typing in a number (xx
A
) at any time while scrolling will cause a save or
a retrieve operation.
Each program saved takes up the memory required for the p 6 bytes.
Flash memory can only be written to once before being erased. Because it can
only be erased in 16K blocks, if one stored program is to be erased, all must be
erased. To allow revising a program and storing it with the same number (name)
as an earlier version, the same number can be used by more than one saved
program. During retrieval the programs are searched, beginning with the last
program saved. The most recently saved version will then be retrieved. An older
program with a duplicate name cannot be retrieved. When the flash program
memory is full, all programs must be erased before any more can be added (error
94 will be displayed).
1.8.2 Program Transfer with Storage Module
The Storage Module and Keyboard/Display or computer must both be connected
to the CR10X. Enter
*D7N
, where N is the Storage Module address. Address 1
will work with any Storage Module address, because the CR10X searches for the
Storage Module with the lowest address that is connected. Next enter the com-
mand to save, load or clear a program and the program number (see Table 1-11).