INPUT SOURCE ORGANISATION
Input sources may take the form
of physical audio input ports, DSP
outputs from the same console,
Hydra2 Patchbay outputs from other
consoles connected to the same
Hydra2 network, or Hydra2 patchbay
inputs, the sources of which can be
switched remotely by H2O or 3rd
party controllers.
FilteringtheHydra2network
Given the shared and hugely scalable
nature of the Hydra2 system, your
console may be able to access a large
number of I/O boxes. Many of these will
not be relevant to the show or project
that is currently being worked on and
their inclusion in any source lists would
only reduce clarity and result in clutter.
Artemis provides a method to filter out
unwanted I/O boxes so that they do not
appear in the patching lists, or anywhere
else in the software. As shown in Fig 1.
Open
>Hydra2 Settings>Edit Network
screen in the Hydra2 Settings section
of the main application. There will be
two lists shown. The left list shows all
Hydra2 boxes connected to the network.
Selecting a box in this list and pressing
the ‘Add’ button will add that box to the
list on the right. This means it will now be
visible in the console patching screens.
Boxes can be removed in a similar way
by selecting one in the right hand list and
pressing the ‘Remove’ button.
Boxesatdifferentsamplerates
Note that now different sample rates are
available, boxes whose I/O is set to a
different sample rate to that of the show
appear with the SR kHz warning icon to
indicate that it cannot be used unless the
sample rate of the I/O box is changed in
H2O, or a different show is loaded using
the correct sample rate. See Fig 1.
Inputports
A port is a physical input to, or output
from the Artemis system. As all I/O is
contained in a Hydra2 network, each input
socket on a Hydra2 box can be termed an
input port.
Hydra2Patchbays
Virtual patch-points can be created
within the Hydra2 domain on a console
by console basis using the H2O network
administrator application.
Once configured in H2O, Hydra2
patchbays appear as online in the Edit
Network screen and can be added to the
Required list to make them available from
the I/O patching screens on each console.
DSP outputs patched to Hydra2
patchbays are available for other users on
the Hydra2 network as sources, allowing
consoles to share their DSP outputs
without having to use physical I/O ports.
As well as having other console’s outputs
available as inputs, Hydra2 patchbays
can also be patched to / from physical
I/O ports by H2O network administrators
or SW-P-08 controllers, allowing them
to remotely control which consoles are
feeding which outputs, and the ability to
change audio sources feeding console
input.
FIG 1 - EDIT NETWORK SCREEN
Hydra2Patchbaysatdifferent
samplerates
Note that now different sample rates
are available, Hydra2 patchbays can be
created to operate at a different sample
rate (as shown in the rate column in Fig 1)
to that of the show appear with the
SR kHz warning icon to indicate it cannot
be used unless the sample rate of the
Hydra2 patchbay is changed in H2O or a
different show is loaded using the correct
sample rate.
Portlabels
I/O boxes have default native port labels
based on the box ID and port number.
These labels can be changed using the
H2O application. H2O edited labels will
appear on all consoles on the Hydra2
network. Labels can also be edited at a
console level using the main application.
Console level edits overrule H2O and
native labels but are only visible on the
console they were edited on.
Summary of Contents for Artemis
Page 7: ...calrec com Putting Sound in the Picture ARTEMIS INFORMATION ...
Page 11: ...calrec com Putting Sound in the Picture ARTEMIS INTRODUCTION ...
Page 17: ...calrec com Putting Sound in the Picture ARTEMIS CONTROL OVERVIEW ...
Page 29: ...calrec com Putting Sound in the Picture ARTEMIS CONTROL PANEL MODES ...
Page 36: ...36 ARTEMIS Digital Broadcast Production Console Control Panel Modes WILDABLE CONTROLS ...
Page 39: ...calrec com Putting Sound in the Picture ARTEMIS GETTING SIGNALS INTO ARTEMIS ...
Page 69: ...calrec com Putting Sound in the Picture ARTEMIS PROCESSING AUDIO ...
Page 93: ...calrec com Putting Sound in the Picture ARTEMIS ROUTING AUDIO ...
Page 109: ...calrec com Putting Sound in the Picture ARTEMIS PASSING SIGNALS OUT OF ARTEMIS ...
Page 117: ...calrec com Putting Sound in the Picture ARTEMIS MONITORING ...
Page 132: ...132 ARTEMIS Digital Broadcast Production Console Monitoring ...
Page 133: ...calrec com Putting Sound in the Picture ARTEMIS COMMUNICATIONS ...
Page 138: ...138 ARTEMIS Digital Broadcast Production Console ...
Page 139: ...calrec com Putting Sound in the Picture ARTEMIS METERING ...
Page 148: ...148 ARTEMIS Digital Broadcast Production Console ...
Page 149: ...calrec com Putting Sound in the Picture ARTEMIS SHOWS MEMORIES AND PRESETS ...
Page 163: ...calrec com Putting Sound in the Picture ARTEMIS CONSOLE FACILITIES ...
Page 168: ...168 ARTEMIS Digital Broadcast Production Console ...
Page 169: ...calrec com Putting Sound in the Picture ARTEMIS EXTERNAL INTERFACING ...
Page 180: ...180 ARTEMIS Digital Broadcast Production Console External Interfacing ...
Page 181: ...calrec com Putting Sound in the Picture ARTEMIS SYSTEM STATUS ...
Page 184: ...184 ARTEMIS Digital Broadcast Production Console ...
Page 185: ...calrec com Putting Sound in the Picture ARTEMIS GLOSSARY OF TERMINOLOGY ...
Page 191: ...calrec com Putting Sound in the Picture ARTEMIS FEATURES BY SOFTWARE VERSION ...