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Editing audio
Digital audio fundamentals
The decibel scale
In acoustics, the decibel (dB) scale is a scale for measuring the relative loudness of two sounds. For
example, environmental noise is often measured as follows:
L = 20 log (p/p0)
where L is the sound pressure level (in dB), p is the sound pressure amplitude, and p0 is a reference
amplitude of 20 micropascals (less than one billionth of atmospheric pressure). On this scale, a
barely audible sound (
p = p0
) has a sound pressure level of 0 dB, normal conversation (
p =
1,000*p0
) is at a level of around 60 dB, and a jet engine at close range (
p = 1,000,000*p0
) is
at a level of around 120 dB.
Similar decibel scales are used in other branches of science and engineering to measure electrical
power levels and other signal levels, always with respect to some reference level.
In SONAR, decibels are used in several places:
• To indicate volume levels of audio tracks in the Track view, Track Inspector and Console view
• To indicate the effects of filters and equalizers
The reference level (0 dB) usually corresponds to the current loudness of the sound. A positive
change in decibels makes the sound louder; a negative change makes the sound quieter.
See:
Audio clips
on page 822, you should have a good idea of what is
contained in a SONAR audio clip. An audio clip contains a long series of numbers, or samples,
representing the fluctuating amplitude of a waveform. Audio clips are typically quite large, hundreds
of kilobytes to many megabytes in size. By comparison, a MIDI event takes only a few bytes to store.
The Track view lets you see your audio waveforms in great detail; you can zoom in until you see the
individual samples.
You should also now be aware of some things to watch out for when editing your audio data. First, if
you cut audio clips apart or splice them together, you should do so at zero-crossings in the waveform
(places where the amplitude is zero), in order to avoid sudden changes in amplitude that may cause
clicks and pops. Second, you should beware of clipping. Clipping of the audio waveform can occur if
you record a signal at too high a record level, or if you apply audio processing or effects that
increase the waveform amplitude too much. If you accidentally cause the waveform to clip, you
should undo the command and try again with different parameters.
Clipping can also occur in other situations, for example, if you try to play or mix several loud audio
tracks together, the aggregate signal strength may at times exceed the clipping limit, and the output
signal will be distorted. To correct the problem, you can create a volume envelope to reduce the level
in loud audio clips or reduce the track volume in the Console or Track views.
See:
Summary of Contents for sonar x3
Page 1: ...SONAR X3 Reference Guide...
Page 4: ...4 Getting started...
Page 112: ...112 Tutorial 1 Creating playing and saving projects Saving project files...
Page 124: ...124 Tutorial 3 Recording vocals and musical instruments...
Page 132: ...132 Tutorial 4 Playing and recording software instruments...
Page 142: ...142 Tutorial 5 Working with music notation...
Page 150: ...150 Tutorial 6 Editing your music...
Page 160: ...160 Tutorial 7 Mixing and adding effects...
Page 170: ...170 Tutorial 8 Working with video Exporting your video...
Page 570: ...570 Control Bar overview...
Page 696: ...696 AudioSnap Producer and Studio only Algorithms and rendering...
Page 720: ...720 Working with loops and Groove Clips Importing Project5 patterns...
Page 820: ...820 Drum maps and the Drum Grid pane The Drum Grid pane...
Page 848: ...848 Editing audio Audio effects audio plug ins...
Page 878: ...878 Software instruments Stand alone synths...
Page 1042: ...1042 ProChannel Producer and Studio only...
Page 1088: ...1088 Sharing your songs on SoundCloud Troubleshooting...
Page 1140: ...1140 Automation Recording automation data from an external controller...
Page 1178: ...1178 Multi touch...
Page 1228: ...1228 Notation and lyrics Working with lyrics...
Page 1282: ...1282 Synchronizing your gear MIDI Machine Control MMC...
Page 1358: ...1358 External devices Working with StudioWare...
Page 1362: ...1362 Using CAL Sample CAL files...
Page 1386: ...1386 Troubleshooting Known issues...
Page 1394: ...1394 Hardware setup Set up to record digital audio...
Page 1400: ...1400 MIDI files...
Page 1422: ...1422 Initialization files Initialization file format...
Page 1463: ...1463 Misc enhancements New features in SONAR X3...
Page 1470: ...1470 Comparison...
Page 1518: ...1518 Included plug ins Instruments...
Page 1532: ...1532 Cyclone Using Cyclone...
Page 1694: ...1694 Beginner s guide to Cakewalk software Audio hardware sound cards and drivers...
Page 1854: ...1854 Preferences dialog Customization Nudge Figure 518 The Nudge section...
Page 1856: ...1856 Preferences dialog Customization Snap to Grid Figure 519 The Snap to Grid section...
Page 1920: ...1920 Snap Scale Settings dialog...
Page 2042: ...2042 View reference Surround panner...