©2004 Bally Gaming and Systems
2-29
ProSlot
®
6000
|
- Revised,
||
- New
WIN PAID
CREDIT
COIN IN
5 5 3 5
7 6 5 0
.
7
25¢
76.50 in CREDIT is the
final four digits of the jackpot
amount $553,576.50
5535 in WIN PAID is the
third through the sixth digit
of the jackpot amount
Sequence Two
WIN PAID
CREDIT
COIN IN
0 1 c
0 0
.
7
25¢
00 in CREDIT is the
first two digits of the credit
amount or the jackpot
“c” in the third position of
WIN PAID indicates the credit
amount is being displayed
Sequence Three
The following is an example of the Message Center
as it shows progressive jackpot sub group 01, jackpot
two for a 25¢ machine:
WIN PAID
CREDIT
COIN IN
0 2 2 1
4 3 0 6
.
7
25¢
4306 in CREDIT is the last four
digits of the credit amount of
2,214,306 ($553,576.50 on a
quarter machine)
0221 in WIN PAID is the third
through the sixth digit of the
credit amount
Sequence Four
Accounting (cont.)
Code
Description
Explanation
ERR 0
No Serial Traffic
Found Within
the Last 500
Milliseconds
The game is not receiving serial data from the
progressive controller. This is most likely caused
by an open connection between the machine
and the progressive controller, or incorrect con-
figuration of the progressive controller.
ERR 1 Serial
Checksum Error
The data received by the game is not the
same data sent by the progressive controller.
This can be caused by an intermittant con-
nection, or too much noise on the data lines.
ERR 2 Option Error
This error results when Option 02, Progres-
sive Type, is set to 0004 and Option 78Hi,
Machine Number, is set to 0000.
ERR 3 Coining Error
Current progressive values are unavailable
during a game. Exit the meter group and
finish the game. The values will display upon
re-entering the meter group.
08: Current Progressive Values
If configured for S/MPI operation (Option 02 = 0004)
or OTT (Option 02=0007, see Game Options table
page 2-12), the Current Progressive Values meter
group displays active jackpot values as transmitted
from the progressive controller.
The jackpot values display in dollars-and-cents. The
values are 10-digit numbers requiring two cycles of
the Message Center for each jackpot level.
The first cycle shows the jackpot number (e.g. JP1,
JP2) in
WIN
PAID
, and the upper two digits of its value in
CREDIT
. The second cycle displays the last eight digits
of the jackpot value.
The display auto sequences through all the jackpot
levels. Pressing
BET
MAX
immediately advances to
the next jackpot value. Pressing
CHANGE
/
SERVICE
terminates the display.
If an error occurs while viewing the jackpot values,
the message
Err
appears in
WIN
PAID
, accompanied by
an error code in
CREDIT
. The following table lists error
codes and explanations:
WIN PAID
CREDIT
COIN IN
0 1 d
0 0
.
7
25¢
00 in CREDIT is the
first two digits of the
jackpot
.7 in COIN IN
indicates the Progressive
Jackpots Meter Group
01 in
WIN
PAID
indicates
jackpot two
“d” in the third position of
WIN
PAID
indicates the dollar
value is being displayed
Sequence One
07: Progressive Jackpots
If the game is configured for progressive jackpots with
serial return, the Progressive Jackpots meter group
displays the most recent amount paid for up to eight
progressive jackpots. It is shown in monetary units
(d) and in credits (c) rounded up.
The following table lists the progressive jackpot
Information:
Sub Group
Description
00
Jackpot One (JP0)
01
Jackpot Two (JP1)
02
Jackpot Three (JP2)
03
Jackpot Four (JP3)
04
Jackpot Five (Mystery Machine Only)
05
Jackpot Six (Mystery Machine Only)
06
Jackpot Seven (Mystery Machine Only)
07
Jackpot Eight (Mystery Machine Only)
across digits 3 and 4 in
WIN
PAID
and
CREDIT
. After time,
the LED displays the date in MM DD YYYY format
across
WIN
PAID
and
CREDIT
. After date, digits 3 and 4 in
WIN
PAID
displays the denomination of the bill inserted,
COU for a coupon, or UCH for voucher.
C
REDIT
DISPLAYS
the credit value. If a non-matched ticket was inserted,
the change amount would be displayed next.
C
REDIT
shows the number of credits given for the
transaction. For example, the figure below shows
the last transaction was a $20.00 bill for which 80
credits were given.
Summary of Contents for ProSlot 6000
Page 50: ...2003 Bally Gaming and Systems 3A 4 Glass and Decals Revised New...
Page 122: ...2003 Bally Gaming and Systems 3B 4 ProSlot 6000 Revised New...
Page 246: ...2003 Bally Gaming and Systems 3 100 ProSlot 6000 Revised New...
Page 250: ...Periodic Maintenance 4 4 2002 Bally Gaming and Systems...
Page 274: ...GLOSSARY 5 20 2002 Bally Gaming and Systems...
Page 278: ...6B 4 2000 Bally Gaming Inc ProSlot 6000 Plus...
Page 290: ...6B 16 2000 Bally Gaming Inc ProSlot 6000 Plus Tower Selections...
Page 291: ...6B 17 2000 Bally Gaming Inc ProSlot 6000 Plus Tower Selections cont...
Page 294: ...6B 20 2000 Bally Gaming Inc ProSlot 6000 Plus...
Page 304: ...Peripherals 8 4 2002 Bally Gaming and Systems...
Page 348: ...Peripherals 8 48 2002 Bally Gaming and Systems...
Page 396: ...Revised New 2003 BALLY GAMING AND SYSTEMS 9 48 ProSlot 6000...
Page 400: ...12 4 ProSlot 6000 MARCH 2000...
Page 404: ...12 8 ProSlot 6000 MARCH 2000...