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©2004 Bally Gaming and Systems
2-23
ProSlot
®
6000
|
- Revised,
||
- New
Accounting
The ProSlot
®
6000 stores accounting information
in electromechanical counters (hard meters) and in
memory (soft meters).
Electromechanical Meters
The hard meters are visible through a window in the
feature glass on an upright, or under the arm rest on
a slant top. They are numbered one through five. The
information recorded is determined by Market Code.
These meters cannot be set to zero by the Operator.
The following lists common configurations:
Total In -
Increments once for each coin or credit
wagered.
Total Out -
Increments once for each credit won by
a Player without a win lockup.
Coin Drop -
Increments once for every coin accepted
by the machine when the hopper is full.
Combined Drop
- Increments for each coin drop and
for each credit from a bill transaction.
Attendant Paid -
Increments for each credit paid by
an Attendant upon a lockup.
Bill Change -
Increments the number of credits
added to the
CREDIT
display or coins dispensed from
the hopper for accepted bills.
Lockups
- Increments once each time the machine is
released from a collect lockup by an Attendant.
Games Played
- Increments once for each completed
game.
Electromechanical Meters
Market Meter #1 Meter #2
Meter #3
Meter #4
Meter #5
00
Total In
Total Out
Combined
Drop
Attendant
Paid
Bill Change
(Coin/Credit)
02
Total In
Total Out
Combined
Drop
Attendant
Paid
Games
Played
03, 04
Total In
Coin
Drop
Total Out
Attendant
Paid
Games
Played
05
Total In
Total Out
Combined
Drop
Attendant
Paid
Lockups
06
Total In
Total Out
Combined
Drop
Attendant
Paid
Bill Change
(Coin/Credit)
07
Total In
Total Out
Combined
Drop
Attendant
Paid
Bill Change
(Coin/Credit)
08
Total In
Total Out
Combined
Drop
Attendant
Paid
Bill Change
(Coin Only)
10
Total In
Total Out
Combined
Drop
Attendant
Paid
Bill Change
(Coin/Credit)
11
Total In
Total Out
Combined
Drop
Attendant
Paid
Bill Change
(Coin/Credit)
12
Total In
Total Out
Combined
Drop
Attendant
Paid
Bill Change
(Coin/Credit)
13
Total In
Total Out
Combined
Drop
Attendant
Paid
Bill Change
(Coin/Credit)
14
Total In
Total Out
Combined
Drop
Attendant
Paid
Bill Change
(Coin/Credit)
Example 2:
There are 0 credits on the
CREDIT
display. The Player wins 20 credits. The
CREDIT
display increments to 20. The Player then decides to
cashout. The
WIN
PAID
display shows the sequence of
Pd,
then
20
twice and then the display goes blank,
then shows the sequence of
COL
, then
20
twice and
then the display goes blank.
P d
2 0
C O L L
2 0
Example 2
Example 3:
A Player accumulates 20 credits. The
Player gets a winning combination that pays 20
credits. The
CREDIT
display increments to 40. The
Player then decides to cash out. The
WIN
PAID
display
shows the sequence of
Pd,
then
20
twice and then the
display goes blank, then shows the sequence of
COL
,
then 4
0
twice and then the display goes blank.
P d
2 0
C O L L
4 0
Example 3
Machine Operation (cont.)
Credit Collect Messages (cont.)
Summary of Contents for ProSlot 6000
Page 50: ...2003 Bally Gaming and Systems 3A 4 Glass and Decals Revised New...
Page 122: ...2003 Bally Gaming and Systems 3B 4 ProSlot 6000 Revised New...
Page 246: ...2003 Bally Gaming and Systems 3 100 ProSlot 6000 Revised New...
Page 250: ...Periodic Maintenance 4 4 2002 Bally Gaming and Systems...
Page 274: ...GLOSSARY 5 20 2002 Bally Gaming and Systems...
Page 278: ...6B 4 2000 Bally Gaming Inc ProSlot 6000 Plus...
Page 290: ...6B 16 2000 Bally Gaming Inc ProSlot 6000 Plus Tower Selections...
Page 291: ...6B 17 2000 Bally Gaming Inc ProSlot 6000 Plus Tower Selections cont...
Page 294: ...6B 20 2000 Bally Gaming Inc ProSlot 6000 Plus...
Page 304: ...Peripherals 8 4 2002 Bally Gaming and Systems...
Page 348: ...Peripherals 8 48 2002 Bally Gaming and Systems...
Page 396: ...Revised New 2003 BALLY GAMING AND SYSTEMS 9 48 ProSlot 6000...
Page 400: ...12 4 ProSlot 6000 MARCH 2000...
Page 404: ...12 8 ProSlot 6000 MARCH 2000...