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A
PPENDIX
B T
ECHNICAL
S
PECIFICATIONS
29
Refresh Rate
•
Maximum 85Hz refresh rate
3-D Capabilities
•
Single Cycle Trilinear Filtering
•
H/W S3 Texture Compression (adopted as standard for DirectX 6)
•
True Color Rendering which enables the use of 16M colors versus tradi-
tional 64K thus producing more realistic images
•
16-bit or 24-bit Z-Buffering
•
Single Cycle Trilinear Filtering
•
Specular Lighting & Diffuse Shading
•
Alpha Blending Modes
•
Fog (Vertex & Table)
•
Special effects like Sprite anti aliasing, reflection, procedural textures and
atmospheric effects
2D Capability
•
1600 x 1200 in 32-bit colors
•
8MB Frame Buffer
•
Highly optimized 128-bit graphics engine
•
Full featured 2D Engine for acceleration of Bitblt, Rectangle Fill, Line
Draw, Polygon Fill, Panning/Scrolling and H/W Cursor
API Support
•
OpenGL
•
Direct 3D
Operating Systems & Drivers Support
•
Windows
®
95
•
Windows
®
98
•
Windows NT
®
4.0 & 5.0
•
DirectDraw and DirectVideo
•
OpenGL
TM
ICD for Windows 9X and NT