VENUE SC48 Guide
198
Action State
To edit an action State for switches, buttons and other two-state
functions:
Click the
State
pop-up menu and make a selection. Choices
for State vary as appropriate for the trigger type, and will in-
clude Closed or Open, On or Off, and Toggle.
Action Behavior
To edit action behavior:
Click the
Behavior
pop-up menu and choose
Latch
or
While
Active,
as appropriate:
Latch
Fixes the behavior in its defined state (such as open or
closed) until unlatched by another event or operation.
While Active
Latches the behavior in its defined state as long
the associated trigger is in effect (active, or “true”), such as un-
muting a channel only while a footswitch is pressed and held.
Pulse and Duration (GPI Output only)
Produces a single-shot
pulse output. Duration range is 0.1 second (100 ms) to 1.0 sec-
ond, in 0.1 second increments. The default duration is 0.3 sec-
onds (300 ms).
To configure GPI output pulse and duration for an action:
1
Double-click the action to edit it
2
Click the
Behavior
selector and choose
Pulse
.
3
Enter a value for
Pulse Duration.
4
To confirm you changes, press Enter or click anywhere else
in the Events window.
Action Wait
All actions let you specify a Wait time of up to 100 seconds for
the action to wait before firing. This can be useful for synchro-
nizing the timing of multiple external devices, or to build
timed sequences of actions.
To configure action Wait (Delay):
1
Double-click the action to edit it.
2
To confirm your changes, click the
Wait
value to highlight it,
then type in a new value.
Selecting Actions
Actions can be selected using the same methods as used when
selecting items in the Event List. For more information, see
“Selecting Events” on page 194.
Managing Actions in the List
Actions can be moved, renamed, duplicated, and deleted by
right-clicking them and choosing the desired operation, just
as you can with triggers. For instructions on managing items
in the Actions List, follow the instructions for triggers in
“Managing Triggers in the Triggers List” on page 197.
Testing Events
An event can be manually triggered to test it, regardless of its
current Event Status or enabled/disabled state. Use this feature
to verify action properties and confirm proper operation of de-
vices connected to GPI output ports.
When an event is in Test mode, it is effectively considered true
until the event is manually reset. An Event in test can be
re-tested at any time by again pressing the Test button. You do
not have to reset in-Test events to re-test them.
Incoming triggers are ignored when events are in Test mode.
For example, if a footswitch event is being tested and you ac-
cidentally hit the footswitch at some point during the test, the
event does not revert to Active the moment Test is cancelled.
Events always return to their ready state following a Reset.
Events won’t re-fire until the trigger logic re-asserts itself as
true.
To test events:
1
Select one or more events in the Event List.
2
Click the
Test
button. Or, right-click an event and choose
Test from the pop-up menu.
3
When you're satisfied the event is behaving correctly, click
the
Reset
button. Or, Right-click an event and choose
Reset
.
Resetting Events
You can use the Reset features to quickly reset Active or in-Test
events to “ready.” You can also use the Reset All command (in
the Events Commands buttons) to immediately reset all
events in the list.
The current status of each event is shown in the Status column
in the Event List:
Event List Status indicators
Status
Description
Active
Event is currently true (triggered)
Ready
Event is currently false (not triggered)
Disabled
Event is disabled and can not be triggered
Test
Event has been manually triggered
courtesy of
www.sxsevents.co.uk
Phone: 0870 080 2342
email: [email protected]
Event production and Audio-Visual Services
www.sxsevents.co.uk