7
To capture the current object changes in a keyframe, click the Capture Keyframe
button on the Animator
toolbar.
To capture transparency changes
1
If the Animator window is not already open, select Tools
➤
Animator from the menu bar.
2
Select the desired animation set in the Animator tree view.
The corresponding geometry objects are highlighted in the Scene Area.
TIP
To get a better view, change the way the objects are highlighted.
3
Click the Capture Keyframe
button on the Animator toolbar to create a keyframe with the initial object
state.
4
In the timeline view, move the black time slider to the right to set the desired time.
5
Click the Change Transparency
button on the Animator toolbar.
6
Use the Transparency slider on the Manual Entry bar to adjust how transparent or opaque the selected
objects are.
7
To capture the current object changes in a keyframe, click the Capture Keyframe
button on the Animator
toolbar.
Work with Cameras
A camera contains a list of viewpoints, and an optional list of keyframes to describe how the viewpoints move.
If no camera keyframes are defined, then the scene uses the current views in the Scene Area. If a single keyframe
is defined, the camera moves to that viewpoint, and then remain static throughout the scene. Finally, if multiple
keyframes are defined, the camera is animated accordingly.
You can add a blank camera, and then manipulate the viewpoints, or you can copy an existing viewpoint
animation straight into your camera.
NOTE
Each scene can only have one camera in it.
To add a blank camera
1
If the Animator window is not already open, select Tools
➤
Animator from the menu bar.
2
Right-click the desired scene name, and click Add Camera
➤
Blank Camera on the shortcut menu.
You are now ready to capture camera viewpoints.
To add a camera with existing viewpoint animation
1
If the Animator window is not already open, select Tools
➤
Animator from the menu bar.
2
Select the desired viewpoint animation from the Viewpoints control bar.
3
Right-click the desired scene name, and click Add Camera
➤
From Current Viewpoint Animation on the
shortcut menu.
Autodesk Navisworks automatically adds all necessary keyframes to the timeline view.
To capture camera viewpoints
1
If the Animator window is not already open, select Tools
➤
Animator from the menu bar.
Work with Cameras | 291
Summary of Contents for 507B1-90A211-1301 - NavisWorks Manage 2010
Page 1: ...Autodesk Navisworks Manage 2010 User Guide March 2009 ...
Page 12: ...xii Contents ...
Page 14: ...2 Part 1 Welcome to Autodesk Navisworks Manage 2010 ...
Page 64: ...52 Chapter 3 Installation ...
Page 97: ...Get a Whole Project View 85 ...
Page 98: ...86 Part 2 Get a Whole Project View ...
Page 136: ...124 Chapter 5 Work with Files ...
Page 178: ...To toggle ViewCube Click View Head Up Display ViewCube 166 Chapter 6 Explore Your Model ...
Page 262: ...250 Chapter 9 Use Viewpoints and Sectioning Modes ...
Page 270: ...258 Chapter 11 Work Within a Team ...
Page 282: ...270 Chapter 12 Share Data ...
Page 346: ...334 Chapter 14 Create Photorealistic Visualizations ...
Page 460: ...448 Chapter 17 Autodesk Navisworks Reference ...
Page 466: ...454 Glossary ...