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The Ribbon can be in Pitch Bend mode or Theremin mode and be a mod source in the
Mod Matrix at the same time.
The Ribbon as a Mod Source
There’s a separate chapter that describes how to use
, so you’ll want to
read that too. But the way the ribbon interacts with the Mod Matrix deserves special coverage
here. It actually provides three different mod sources, not just the one you see!
The fastest way to learn about the different
sources is to build a mod route, so here we go:
1. Press [INIT] twice to initialize the patch
2. Press [RIBBON] and select Mod Only with
Control knob 1
3. Press [MOD MATRIX]
4. Press Control button 2 to activate the
Assign function
5. Press [RIBBON]. “RbnAbs” appears in the
Source field.
6. Turn Control knob 2 slowly clockwise
7. Note the values of “” and
“RbnRel”.
8. Press Control button 6 to select the
Destination field
9. Press [OSC 1] and set a value of any
amount with Control knob 6
10. Press Control button 2 and use Control
knob 2 to select the various ribbon
sources
11. Hold a note on the keyboard and
experiment with the different ribbon
sources.
• RbnAbs (
Ribbon Absolute
): the middle
of the ribbon = 0. Move to the left for
negative mod values; move to the right for
positive values.
• (
Ribbon Absolute Positive
): the
left end of the ribbon = 0, the right end =
maximum modulation. Touch a spot in the
middle and it generates a value based on
the distance between the left and right
endpoints.
• RibbnRel (
Ribbon Relative
): Wherever the
ribbon is touched = 0. Move to the left for
negative mod values; move to the right for
positive values.
The Ribbon as a Trigger Source
An envelope can be triggered by many sources, including the ribbon controller. For information
about setting up multiple triggers for the envelopes, see