Quanitsation note changes happen on each clock pulse whilst the sequencer is playing. The
LED of the currently quantised key/note will flash, with the octave LEDs displaying the note’s
octave.
The quantisation speed can be divided down by holding
Rest
and pressing a black note key,
just like with the sequencer.
Quantisation setups can also be saved and loaded just like sequences by holding
Store/Play
and pressing one of the 13 note keys.
4.6
Pattern Mode
Pattern mode allows for clocked trigger type patterns to be created in a classic drum machine
style. There are 4 trigger pattern sequencers.
Pattern steps are represented by the 8 white keys. A lit LED means an active step. Pressing a
key will toggle a step’s active state.
You can navigate across more than 8 steps with the octave buttons.
The length of the pattern can be set by holding
Hold
and pressing an octave button (for steps
of 8) or by pressing a white key (for a non
8 length), just like the note sequencers. When /Hold
is held, The octave LEDs show the total pattern length, with each octave LED representing 8
steps and the end LED repres32 steps. The maximum length of each trigger pattern
is 64 steps.
Steps can be entered in real time with the sequence playing. By default, page changes follow
playback. The octave LEDs change to represent the current page.
Pressing an octave button once whilst playing disables ’pattern follow’ and you will then be
able to manually navigate through the pattern pages via the octave buttons.
Pressing
Store
whilst playing activates tap rhythm mode. Tapping any key will then overdub
active trigger steps into the currently playing pattern.
4.7
Saving & Loading Patterns
There are 13 memory banks shared by the 2 pitch sequencers, 13 for quantiser scales, and
another 13 shared by the 4 pattern sequencers. The banks correspond to the keyboard note
keys.
To save the currently selected mode’s pattern to a bank hold Store and press a note key. To
load from a bank to the currently selected mode hold Play and press a key. The new pattern
will begin playing after the currently playing pattern ends.
Patterns saved in the ASQ-1 memory can be easily copied to a computer for backing up or
future use. See Appendix III for details.
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