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ADOBE PREMIERE PRO 2.0
User Guide
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2
In the Title Properties panel, select Texture for the object’s fill or stroke, and click the triangle next to it to reveal
the options.
3
Click the Texture swatch and select a file on the hard disk, or navigate to Program Files/Adobe/Premiere
Pro/Presets/Textures to open a texture, and then click Open.
4
To specify how the texture scales, aligns, and blends with its associated object, set any of the remaining options:
Note:
To remove a selected object’s texture, deselect Texture in the Title Properties panel.
Flip With Object
Flips the texture horizontally and vertically when the object is flipped (by dragging the control
points over each other).
Rotate With Object
Rotates the texture in sync with the object.
Scaling Object X, Scaling Object Y
Specifies how the texture is stretched along the x or y axis when applied to the
object. The Texture option doesn’t stretch the texture but applies it to the face of the object from the upper left corner
to the lower right corner. The Clipped Face option stretches the texture so that it fits the face, minus the area covered
by any inner strokes. The Face option stretches the texture so that it fits the face exactly. The Extended Character
option considers strokes when calculating the area over which the texture is stretched. For example, if you have a
large, 20-pixel outer edge, the texture is stretched beyond the extents of the face. However, the texture is clipped to
the face and only the extents are adjusted.
Scaling Horizontal, Scaling Vertical
Stretches the texture to the specified percentage. A single value can produce
different results depending upon other scaling choices you make. The range is from 1% to 500%; the default is 100%.
Scaling Tile X, Scaling Tile Y
Tiles the texture. If the object is not tiled in a given direction, blank (alpha = 0) is used.
Alignment Object X, Alignment Object Y
Specifies to which part of the object the texture aligns. Arbitrary aligns the
texture to the title and not the object, letting you move the object without moving the texture. Clipped Face aligns
the texture to the clipped area face (face minus the inner strokes). Face aligns the texture to the regular face and does
not consider the strokes in the extent calculation. Extended Character aligns the texture to the extended face (face
plus the outer strokes).
Alignment Rule X, Alignment Rule Y
Aligns the texture to the top left, center, or bottom right of the object specified
by Object X and Object Y.
X Offset, Y Offset
Specifies the horizontal and vertical offsets (in pixels) for the texture from the calculated appli-
cation point. This application point is calculated based on the Object X/Y and Rule X/Y settings. The range is –1000
to 1000, with a default of 0.
Blending Mix
Specifies the ratio of texture to regular fill that is rendered. For example, if a rectangle is created and
given a simple red-to-blue gradient, and then a texture is applied, the mix value determines how much of each is used
when compositing the two to create the finished object. The control’s range is –100 to 100. A value of –100 indicates
that no texture is used and the gradient dominates. A value of 100 uses only the texture. A value of 0 uses both aspects
of the object equally. The mix also plays a role in how the key of the ramp (set with the Fill Key option) and texture
(set with the Texture Key option) are used.
Alpha Scale
Readjusts the alpha value for the texture as a whole. This option allows you to easily make the object
transparent. If the alpha channel is properly ranged, this option acts like a transparency slider.
Composite Rule
Specifies which channel of an incoming texture is used to determine the transparency. In most
cases, the alpha channel is used. However, if you use a black-and-red texture, you could impose transparency in the
red areas by specifying the red channel
Invert Composite
Inverts the incoming alpha values. Some textures may have the alpha range inverted. Try this
option if the area that is supposed to appear solid is blank.