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318
ADOBE ILLUSTRATOR CS2
User Guide
Note:
Applying the 3D Revolve effect to one or more objects simultaneously revolves each object around its own axis.
Each object resides in its own 3D space and can’t intersect other 3D objects. Applying the Revolve effect to a targeted
group or layer, on the other hand, revolves the objects around a single axis.
Revolving a filled path with no stroke is much faster than revolving a stroked path.
2
Choose Effect > 3D > Revolve.
3
Select Preview to preview the effect in the document window.
4
Click More Options to view the complete list of options, or Fewer Options to hide the extra options.
Position
Sets how the object is rotated and the perspective from which you view it. (See “To set 3D rotation position
options” on page 318.)
Revolve
Determines how to sweep the path around the object to turn it into three dimensions. (See “Revolve
options” on page 320.)
Surface
Creates a wide variety of surfaces, from dull and unshaded matte surfaces to glossy and highlighted surfaces
that look like plastic. (See “Surface shading options” on page 321.)
Lighting
Adds one or more lights, varies the light intensity, changes the object’s shading color, and moves lights
around the object, for dramatic effects. (See “Lighting options” on page 322.)
Map
Maps artwork onto the surfaces of a 3D object. (See “To map artwork to a 3D object” on page 323.)
5
Click OK.
To rotate an object in three dimensions
1
Select the object.
2
Choose Effect > 3D > Rotate.
3
Select Preview to preview the effect in the document window.
4
Click More Options to view the complete list of options, or Fewer Options to hide the extra options.
5
Specify options:
Position
Sets how the object is rotated and the perspective from which you view it. (See “To set 3D rotation position
options” on page 318.)
Surface
Creates a wide variety of surfaces, from dull and unshaded matte surfaces to glossy and highlighted surfaces
that look like plastic. (See “Surface shading options” on page 321.)
6
Click OK.
To set 3D rotation position options
❖
Do any of the following:
•
Choose a preset position from the Position menu.
•
For unconstrained rotation, drag a track cube face. The front of the object is represented by the track cube’s blue
face, the object’s top and bottom faces are light gray, the sides are medium gray, and the back face is dark gray.
•
To constrain the rotation along a global axis, hold down Shift while dragging horizontally (global
y
axis) or verti
cally (global
x
axis). To rotate the object around the global
z
axis, drag in the blue band that surrounds the track
cube.