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ADOBE GOLIVE CS2
User Guide
SWF tracks
SWF tracks
After you create SWF files in an SWF-authoring application and set the correct frame rate, you can use GoLive to
integrate SWF tracks into QuickTime movies. With an SWF track, you can use GoLive to attach wired actions to
SWF buttons and jump directly to predefined SWF labels at specific points in time. For example, if you have an SWF
navigation bar with animated menus, rollovers, and event sounds, you can use the bar with QuickTime actions to
control the QuickTime movie. (See the documentation for your SWF-authoring application for details on setting
SWF buttons, actions, labels, and frame rates.)
When you add an SWF track to a QuickTime movie, QuickTime matches the SWF time base with the QuickTime
time base. For example, if an SWF file has an internal speed of 15 frames per second (fps) and a duration of one
minute, the corresponding SWF track also has a duration of one minute.
To add an SWF track
1
Drag an SWF Track icon from the QuickTime set
of the objects toolbox into the track list area of the Timeline
Editor.
2
(Optional) Set basic properties, jump to SWF labels, and wire actions to Macromedia® Flash™ buttons.
A
B
Using an SWF file in a movie
A.
SWF file
B.
Video
See also
“To add or remove tracks” on page 532
“To set the basic track and sample properties” on page 534
To jump to an SWF label
To jump to a label in an SWF track in GoLive, you must first insert the labels in your SWF file.
1
Select the SWF track in the Timeline Editor, and then display the Labels tab of the SWF Track Inspector.
2
From the Labels menu, choose the label you want to jump to.
Summary of Contents for GOLIVE CS2
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