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ADOBE GOLIVE CS2
User Guide
Animating tracks
Animating tracks with keyframes
You can animate tracks by using keyframes in the Timeline Editor. For tracks with visual content, you can animate
position, scale, skew, rotation, spin, and blending mode. For tracks with sound and MIDI content, you can animate
volume and speaker balance.
GoLive animates tracks by interpolating transition frames between keyframes. If you add two Position keyframes
with different pixel coordinates, for example, GoLive interpolates transition frames that make the track appear to
move from one position to the next.
A
B
C
D
E
F
Working with keyframes in the Timeline Editor
A.
Stopwatch
B.
Navigate between keyframes.
C.
Value at time
D.
Default keyframe
E.
Additional keyframes
F.
Selected
keyframe
To show keyframe properties
Before you can animate a track, you must first show and enable keyframe properties, such as Position and Scale.
❖
In the Timeline Editor, click the pop-up menu
to the left of the track name. (By default, GoLive hides
keyframes to conserve space.)
Note:
When you enable a track for animation, its size and position are reset to the default. Therefore, you should enable
the track for animation before you transform it.
To enable a keyframe property and add initial keyframes
1
In the Timeline Editor, show keyframes for the track.
2
Click the stopwatch
for the property.
When you enable a property, GoLive adds two initial keyframes: one at the beginning of the track’s time bar, and a
second at the location of the current-time indicator.
To add or delete a keyframe for a property
1
In the Timeline Editor, move the current-time indicator to the desired location.
2
To add a keyframe, do either of the following:
•
Click the Keyframe Navigator box
for the property.
•
Edit the property settings in the Timeline Editor.
3
To delete a keyframe, select the keyframe and press Delete.
Note:
Animation requires at least two keyframes.
Summary of Contents for GOLIVE CS2
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